Jealousy's Book/Chapter II (2024)

Jealousy's Book/Chapter II (1)

"It can't be... I refuse to believe it."

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Jealousy's Book/Chapter II (2)

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Jealousy's Book/Chapter II (3)

"You still don't get it..."

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REASON: This page mentions Isamu's heart being ripped out.

Information

Gallery

Chapter I

Chapter II

Chapter III

Chapter IV


Are you looking for Chapter II from Control’s Book? Click here!

Jealousy's Book: Chapter II is the second chapter of Jealousy's Book in The Mimic. The story focuses on Isamu Uchiumi venturing through the deep ocean, desperately trying to find a way to escape. Unbeknownst to him, he was dragged into the Kiiroibara Cult’s forgotten legacy.

'Jealousy' Chapter II was released at 8:00 PM PST on May 19th, 2023, with some timezones having the chapter be released a day later. The chapter's Nightmare Mode variant released at approximately 10:57 PM PST on May 27th, 2023, with some timezones having the mode be released a day later.

Contents

  • 1 Storyline
    • 1.1 Deep Ocean
    • 1.2 The Palace
    • 1.3 Meat Restaurant
    • 1.4 Underwater City
    • 1.5 Foggy Cavern
    • 1.6 The Kitchen
    • 1.7 Red Light Green Light
    • 1.8 The Tower of Fears
    • 1.9 The Playground
    • 1.10 The Ship
    • 1.11 Enzukai's Lair
  • 2 Characters
    • 2.1 Player
    • 2.2 Monsters
  • 3 Trailers
  • 4 Trivia

Storyline

You were dragged down to be apart of a forgotten legacy. Was your brother's death somehow connected to this place?

— The description of Chapter II.

Deep Ocean

After escaping the broken ship from the previous chapter, Isamu finds himself in a cave. He encounters a figure who repeats his name. Isamu runs towards the figure, but then he finds himself in the deep ocean, somehow still alive. He questions who the man that knew his name from his dream. Now, Isamu must avoid the wrath of Umibozus that are searching for him. After Isamu and manages to escape, he comes across to a large, wooden gate. Three large hands opens the door and grab Isamu.

The Palace

Isamu wakes up in a mysterious palace, wondering if his brother had possibly been there before. Remembering his brother's stories about an alternate world, he concludes his monologue by deciding that he keep an eye out for the man in his dream. He goes further into the palace, where he encounters several Jikininki. Isamu realizes that the Jikininki are too distracted by their food to notice him as long as he stays quiet and doesn’t step on any glass which may alert them. Isamu traverses lightly through the palace, careful to not step in any of the clumps of glass shards scattered about the floor. Once he escapes, Isamu goes through a glowing blue portal that takes him to the entrance of the Meat Restaurant.

Meat Restaurant

After escaping the flesh eaters, he encounters an ugly creature called Nuppeppo. Nuppeppo says to him "What an ugly creature you are," and that Isamu is in luck because it has recently become a vegetarian. The creature requests that Isamu collects multiple pieces of meat in an abandoned restaurant while avoiding the restaruant’s native inhabitant, a giant and gluttonous blob-shaped monster known as Kuishinbo. It tells Isamu only final thing: he needs the meat, not Nuppeppo. After giving the ugly creature all the pieces of meat, he opens a door for Isamu to escape.

After reaching the door, Isamu walks down a hallway, where he falls through a trapdoor, back into the restaurant. Then, a gigantic clump of skeletons (Gashadokuros) appear and chase Isamu out of the restaurant.

Underwater City

After escaping, Isamu appears in a long hallway as he is thinking that he is losing his mind and tries to calm himself down. Soon after calming down, Isamu arrives at an underwater city full of Bake-kujiras and glowing fish. He now must find multiple levers which opens a gate taking him into a strange cavern.

Foggy Cavern

Upon arriving, Isamu notices a gigantic statue while he goes down a flight of rock stairs. He arrives upon a foggy cavern with more groups of Jikininki and an equation puzzle at the end. Isamu works with the numbers and kanjis that he can use to solve the equation puzzle. Once the puzzle is solved, he uses the pillars to open the door and escape. After escaping the flesh eating humanoids for the final time, he is now led to a gigantic kitchen.

The Kitchen

Once he enters the Kitchen, Nuppeppo appears again and tells Isamu that if he wants to live, he has to cook food for a bull spider-like monster, named Zuboshi. The reason why Nuppeppo first asked Isamu to collect different pieces of meat was because Nupeppo wanted Isamu to use the meat and cook it for Zuboshi.

After Isamu finishes cooking meals for the Ushi-Oni, Nuppeppo exclaims that Isamu's cooking is horrible, saying that Isamu is now on his own. Isamu is confused but runs for his life as the enraged bull monster chases him through a long chase sequence, which has boulders and pillars falling from above. He eventually reaches the end of the cavern and just as all hope seems lost, rocks fall and block Zuboshi from killing Isamu. It is unknown if the Ushi-Oni was crushed or just blocked by the rocks.

Red Light Green Light

Isamu finds himself in yet again another area with another monster. This time, the monster, otherwise known as Teiryu, requires Isamu to play a game of red light, green light in order to escape. Isamu carefully moves across the floor, eyeing the monster carefully and waiting for it to raise its hand to start moving, and when it puts down its hand again to stop moving. As soon as Isamu reaches the ladder at the end, he climbs the ladder and escapes Teiryu.

The Tower of Fears

After playing a twisted game of Red Light, Green Light, Isamu enters a tower where he has to solve multiple memory-based puzzles while avoiding a monster known as Ryoshi that will kill him if he doesn't hide in time. As Isamu goes further and further up, the puzzles get more tedious and harder to remember in order to trick him, but he swiftly escapes into yet another new location after completing all the puzzles and entering another glowing door.

The Playground

Isamu stumbles into another place, which then he encounters Chihiro, a small child-like monster girl inside a playground. Mistaking Isamu for a friend, Chihiro tells him that she wants to play hide and seek with him. She tells him if he wins, she will let him escape. She warns Isamu to find her before her "Mother" finds him. Isamu plays a couple of rounds of hide and seek with Chihiro before escaping via a gate inside the playground.

After entering the gate, instead of escape, Isamu ends up in the same area but with an extremely thick fog full of darkness. His next task is to collect a certain number of notes while also evading Kurayami, the name that Chihiro’s Mother goes with, at the same time. After completion, Chihiro appears once more and allows Isamu to ride her pet Bakekurija, PonPon as a reward for playing with her. PonPon guides Isamu out of the water, launching him onto a nearby ship.

The Ship

Now on a ship, Isamu now believes that the stories that his brother, Senzai, told were in fact true and plans to bring a bigger investigation team once he gets to land. After announcing his plans, he starts to feel that something is off. Then, Nagisa emerges out of water, interrupting his plans of escape. Isamu has no other choice but to battle and kill the serpent using cannons on the ship while simultaneously avoiding several deadly attacks towards the boat. He must defeat her before she deals enough damage to the boat, or else the ship will sink. After numerous amounts of cannonballs are shot at Nagisa, she wails in pain before collapsing into the water.

However, Nagisa gets out of the water and opens her mouth, shedding her skin and revealing yet another wretched snake in her mouth (referred to as Nagisa The Sea Serpent). Now Isamu must grab a cutlass, nearby the box storing the cannonballs, and use his new weapon to defeat the Sea Serpent once and for all. Once she is defeated for good, she lets out one last scream before her body falls back into the sea.

Enzukai's Lair

Once Isamu defeats Nagisa, the mysterious figure from his dream in the start of the chapter turns Isamu around and punches him in the face, knocking him out.

Isamu wakes up in front of the figure gasping for air, who is revealed to be Senzai. Senzai asks his brother if he thought that he was the real hero of the story. He threatens Isamu not to make him laugh, and scoffs at Isamu because he is playing detective in order to "avenge" him. Senzai tells his brother to stop caring about him, calling him "pathetic" for caring. He is not the Senzai from the past; the brother that Isamu once knew is gone. Senzai tells Isamu that he is fulfilling his destiny. He then welcomes Isamu to his world, a world ruled by his god, Enzukai (the same demon that Isamu saw at the end of Chapter I).

Enzukai pulls Isamu towards itself, rips his heart out, and crushes it, watching him menacingly while Isamu faints. Soon after, Isamu awakens on top of a rocky road surrounded by eyeballs that leads him to a burning temple. The world that Isamu is now in is known as none other as Jigoku. (In Japanese, Jigoku means Hell).

Characters

Player

  • Isamu Uchiumi (Protagonist)

Monsters

  • Jikininki (Minor antagonists)
  • Kuishinbo (Major antagonist)
  • Gashadokuros (Minor antagonists)
  • Zuboshi (Major antagonist)
  • Teiryu (Minor antagonist)
  • Ryoshi (Major antagonist)
  • Chihiro (Neutral)
  • Kurayami (Major antagonist)
  • Nagisa (Major antagonist)
  • The Worshipper (Ending)
  • Enzukai (Ending)

Trailers

Trivia

  • This is the first and only main story chapter to release in 2023.
    • It is also the sixth chapter to ever be released in The Mimic.
  • This chapter in Jealousy's Book has the most acts ever made, or even the entirety of The Mimic.
    • Originally, the chapter was intended to be shorter than Jealousy Chapter I but was made to be longer by the developers to owe up for the hiatus.
  • This chapter contains the longest amount of wait time.
    • This is because CTStudio were focused on Yōkai, a slasher-type horror game.
  • Chapter II currently has the most lanterns released with it so far (alongside with Chapter III of Jealousy's Book), yet only the normal badge gives you one lantern for completing the chapter normally.
    • The rest are purchasable by coins earned in Nightmare Mode of this chapter.
      • The Chochin-Obake Lantern (Jealousy Chapter 2’s Normal Mode Lantern) was replaced in the shop because players wanted a lantern for completing Normal Mode. The Zuboshi Lantern replaced the Chochin-Obake Lantern once Jealousy Nightmare II was first released.
  • So far, this is the only chapter with four lanterns (including the Chochin-Obake Lantern) that can be bought using coins from Nightmare Mode.
    • Three of the shop lanterns (Nagisa, Ponpon, and Zuboshi) and one lantern for completing Normal Mode (Chochin-Obake)
  • MUCDICH paused the development of the chapter on October 21st, 2022 because they were focusing on Yokai.
  • The Nightmare Mode of this chapter was delayed due to many bugs killing the players unfairly, etc.
  • After Enzukai rips Isamu’s heart out at the epilogue, he is teleported to a realm similar to Jigoku as a sneak peek for the next chapter.
    • Since Isamu (or the player) is believed to be teleported to a place similar to Jigoku during the ending scene, many have speculated that we will possibly meet Shinigami due to his presence in the Death's Challenge event, or The Evil God as he is the current ruler of Jigoku. These theories are correct since met have met him in the next chapter.
  • When the chase sequences start, the players will become invisible to each other, but their lanterns can still be seen. This system may have been inspired from another Roblox horror game known as DOORS.
    • In DOORS, players are invisible but the items that they hold are able to seen by others.
  • During the two chase scenes, your stamina bar will be infinite.
    • However, some people thought that you could run without pressing LShift (mobile run button) causing them to be killed when chased for the first time.
  • The second phase of the playground part is both infamous and hated by a lot of the Mimic community as it’s simply too dark to see. This in turn forced MUCDICH and his development team to nerf both phases of the playground part.
    • Many players also think the second phase is a huge waste of time as it does nothing for the plot. It only makes the chapter longer instead.
  • Before the chapter came out, many players hoped that MUCDICH and his team of developers wouldn’t overuse chase scenes. Thankfully, there were actually less chase scenes than the previous chapter which notably had 3 chase sequences while Chapter II only has 2.
  • Chapter II is mostly known to make the most references in between the acts in a single chapter.
    • The popular Squid Game show was referenced as the Red Light Green Light.
    • The Tower references the game called Little Nightmares.
    • Both Red Light Green Light and the Tower have a death screen that is similar to the one from Sekiro: Shadows Die Twice.
    • The second phase of the Playground uses similar mechanics from Slenderman: The Eight Pages.
    • Kushinbo in the Meat Restaurant is inspired by fattened No-Face from Spirited Away.
    • The Kitchen has a lot of similarities to the Overcooked franchise.
  • Before MUCDICH nerfed the first phase of the playground part, the number of times Chihiro would always be scaled, based on the amount of players present in game. Now if a party has 1-3 players, Chihiro only needs to be found 3 times. If a party has 4-5 players, Chihiro must be found 4 times instead.
    • This scaling system is used to scale the amount of meat, notes, levers, and puzzles should be found per match.
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